From: Louis Norton To: Richard Bermudez cc: errata@ssdc.com On Wed, 19 Mar 1997, Richard Bermudez wrote: > If a character elects to boost a matrix, when is this decision > excercised? ... > > Example 1: The 1st-level Energy-controller matrix "Kinetic Energy > Barrier" last for 2 minutes. It may be boosted by another 2 minutes per > additional point expended. Does the MC make that decision up front or > just before the matrix expires? (BTW, boosting the matrix gains you 2 > damage points blocked per PP spent. Is this in addition to the duration > extension or does this require a seperate boost?) This is at BM's discretion, but I would allow duration boosts to be used any time. The extra points blocked are a separate boost which must be done at the beginning. > Example 2: Electrical Discharge does 2 extra damage points per PP spent > in boosting. After you hit, can you boost the damage yield until the > target is crisped, or must you allocate all the power prior to the > discharge? (IOW, how instant is the "instantaneous" duration?) You must boost the power before the discharge. Generally, all boosts except duration must be used in advance. Some battlemasters may wish to require duration boosts in advance as well. Louis/Bluerazor From - Sun Oct 05 19:27:15 1997 From: Aaron Thies To: Richard Bermudez > I presume that when doing the skills for a starting character, that > the character is immediately entitled (during creation) to the benefits > for skills cost reduction once "Expert" (40 points in an area) is > achieved. (That's the way I've been doing it anyway, but I'd like to > know if it's the way you guys do it.) This is correct. If you can reach Expert in any area during initial character generation, then you gain the benefits there of. > Does AR vary by armor size class as does AI? (I've been playing that > it has, but I'd like to know what the ODS line is.) No. AI increased because a bigger structure is needed to fit the individual, or smaller. They do not put in extra AR. > Are the Combat Cords (awards, Infantry and Armor) only permitted to > active Alliance personnel, or may they be worn by ex-Alliance military > who are now in mercenary Corporate service? (Or did you mean by > "Alliance > military" anyone serving in a combat unit within the Alliance, including > mercenaries? I noticed that the drawing of Krench in Danstel uniform on > page 64 of GU1 has o As long as you legal were awarded, you can wear them, even if you are military personel. > Another question: do you have to hold a "mercenary" (ie: the mercenary > rank tables) position to qualify for "officer", or can you also be an > "officer" using the "Sciences", "Espionage", or other such tables? An "officer" only holds for military. Other areas such as science are usually concidered officers already since they are skilled. -- Aaron Thies Optimus Design Systems (ODS) Webmaster Webmaster@SSDC.Com - www.ssdc.com From: Louis Norton To: Richard Bermudez On Sun, 28 Sep 1997, Richard Bermudez wrote: > Are the 12 mini-AMMs included in the cost of Hansen armor? Is the > 15,000cr cost for the missles the cost for all 12, or for each one? Each. You get the first 12 free. > Can the RADAR tracking unit of the Hansen suit be adjusted or > modified so that it can provide an area defense (for example, target any > incoming missile that is homing on a friendly unit within 20m)? If so, > what would be the difficulty check and/or cost to do this? If not, can > another RADAR unit provide this capability? Another RADAR unit can do this. The modification is possible, but would cost at least 50,000cr or a level 18 Electronics check and 10,000cr in materials. > Is Opticon, with a laser threshold of 8, considered "heavy" armor > with respect to lasers? (IOW, half-damage from laser attacks?) No. > In the SuperFAQ (in response to a question I asked), it states that > frost guns do full damage to flux shields. In response to another > question in the same section, it states that they do half damage. Which > is correct? Full damage. > When a character is wounded and their Constitution drops, does the > character's current BP drop (loss of BP bonus) to reflect the new, lower > CON? If this drops the character's BP to less than 75% of his original > level, does an otherwise non-critical wound then become a critical > wound? No. Current BP is not affected immediately. Max BP is. > Will armor EMP insulation or a Rad-Liner interfere with the Mutzachan > ability to generate (if used on Timar armor for example)? No. > Are frags from a plasma grenade considered to be a "normal" kinetic > attack with respect to heavy armor? Do the frags from a plasma grenade > affect a flux shield? They are considered to be plasma for both purposes. > Can Secondary Statistics (such as a Military Leadership rating) go > above 150? Yes. > Can stargates open to a destination that does not already contain > another stargate? No. Although the Mutzachans may have this capability. > The AT weapons that Scavernauk Juggernauts employ in a "shock" unit > are comparable to what Alliance equivalent? I am going to guess that they are comparalbe to a Milan-AS but I will have to look. > If Arachnid armor. which has a threshold of 7+, also has an > "internal" flux shield, does this mean that incoming laser damage is > halved, then halved again if it penetrates THR? No, the internal "flux shield" takes full damage from ALL attacks. > At what rate do vehicular flux shields recharge? (Such as for a > Panther Light Tank?) Generally 1HP/hour when not hooked to a recharging unit. Louis From: Louis Norton To: Richard Bermudez On Sun, 28 Sep 1997, Richard Bermudez wrote: > If a UV laser hits a flux shield, are there any visible shield-flare effects > to warn the wearer that they're under attack? How about from other > normally-invisible attacks? Since the flux shield is normally invisible, no. However, the damage level will be registered on the flux shield readout and in most cases some kind of alarm will be sounded or flashed to the wearer. (this is generally customized so that you dont beep when hit... perhaps a vibrating PDS or a message on a helmet HUD). > How many claw attacks would a berserk Ram with level-6 HTH skill get? > (Is it: 2/3x2 +2 = 6/3, or 2/3+2 x2 = 8/3?) How does berserking affect bite > attacks and tail swipes? All HTH attacks, of any kind, are doubled. It's 8/3. > Does a Cizerack with level-9 HTH get +2 claw and +1 bite attacks, or > +3 claw attacks? Does HTH skill increase the damage from bite and tail > attacks? +2 claw and +1 bite. HTH does increase the damage for those attacks. > Do Strength damage bonuses add to bite damage? Yes. > If you use a RADAR unit that tracks at 110% with a missile that has its > own guidance with a 130% rating, does the RADAR help any? No. Louis